Since 2018, we have been maintaining HorliX, which are derived from OsiriX in the open source era. As the development environment provided by Apple changed, the following problems became apparent.
・It is extremely difficult to migrate to Metal because image rendering is strongly dependent on OpenGL.
・There are x86_64-based libraries, and it is difficult to migrate to arm CPU
Therefore, we started a completely new project that will be the successor to HorliX.
Therefore, PHORLIX is..
using Metal API only for graphics
targeted for arm64 architecture
etc…



